Bearfall player guide

The specifics, in one page.

Zones and materials, what every level buys, bosses, nights, Hardcore and playing together (version 3.2.6).

(version 3.2.6) ยท November 3, 2026 ยท Back to Bearfall

๐Ÿช“ Getting started

Bearfall: Survive the Frost
Bearfall: Survive the Frost

Drag anywhere to move. Walk into a tree and your axe chops by itself; walk up to a bear and you fight.

๐Ÿงฑ Materials and zones

Nine materials, one name each. Wood and Meat sell at the Trading Post; the rest wait in the vault.

Those are base prices. Wood and Meat gathered farther out sell for the zone's multiplier (the ร— below); vault materials sell at one price.

ZoneOpensHolds
Home Clearing ร—1StartWood; Snow Bears.
Frozen Forest ร—2.2$1,200Stone; Frost Bears. The Quarry.
Stone Ridge ร—5$18,000Stone, Gold; Black Bears. The Gold Mine.
Iron Hills ร—7$120,000Iron, Stone; Iron Bears, the Bear Prince. The Iron Mine.
Glacier ร—12$400,000 + 2,700 Iron + 1,300 Gold, after the PrinceStone, Gold, a little Iron; Armored Bears.
Amethyst Reach ร—18$50M + 6,000 Stone + 600 GoldAmethyst, Stone; Crystal Bears, the Bear Queen. The Amethyst Pit.
Bear King's Den ร—30$100M + 20,000 Iron, after the QueenGold, Diamond, a little Iron; the Bear King. The Diamond Shaft.
Crown Hollow ร—45$200M + 18,000 Gold, after the KingDiamond, Amethyst, iced in until the Glacier Matriarch falls; Crystal Bears.
Starfall Crater ร—60$500M + 50,000 Stone + 35,000 Gold + 25,000 Iron + 25,000 Amethyst + 15,000 Diamond, after the game is beatenStarsteel, Diamond; Star Bears. The Star Forge.

Hardcore adds the Southern Frontier: five zones that cost nothing. Each gate shows on its night and opens once one thing is done.

Every 15th day the Thaw uncovers four caches of cash, Stone and Gold.

๐Ÿ•๏ธ Buildings and what their levels buy

Your camp
Your camp

Twenty kinds. A dashed pad appears once the building before it stands. Prices below are the game's own, before any discount.

BuildingBuild ยท topA level buys
Trading PostStart ยท Lv12, then the ladderSell prices +8%.
CampfireStart ยท Lv10, then the ladderHeals 6 HP/s more; your health +4%.
Lumber Camp$150 ยท Lv10One lumberjack.
Armory$250 ยท Lv5, then the ladderPersonal upgrades may go 6 levels higher.
Sawmill$400, after the Lumber Camp ยท Lv12, then the ladderWood value +15%, saws faster.
Camp Wall$300, after the Armory ยท Lv12, then the ladderMore wall health, faster repairs.
Watchtower$500 each, four corners, after the Sawmill ยท Lv12, then the ladderDamage +8, range +1 m.
Hunting Lodge$900, after the Sawmill ยท Lv10One hunter.
Smokehouse$700, after the Lodge ยท Lv12, then the ladderMeat value +15%, smokes faster.
Warehouse$1,500, after the Wall ยท Lv10, then the ladderCrew carry +3, bigger piles, away pay 30 min longer.
Barracks$3,000, after the Warehouse ยท Lv8One guard.
Great Hall$5,000, after the Warehouse ยท Lv10, then the ladderAll income +10%, a perk. Lv3 the Bank, Lv10 New Expedition.
Town Hall$9,000, after the Great Hall ยท Lv8, then the ladderA settler with a gift.
Trophy Hall$12,000, after the Great Hall ยท one levelTrophies and the Bestiary.
Quarry, Gold Mine, Iron Mine, Amethyst Pit, Diamond Shaft, Star ForgeIn their zones ยท Lv8One miner.

Camp Wall

Bears must break a gate or the wall, and it repairs itself. $300 builds it: 1,200 HP, repairs 6 HP/s.

LevelCostWall HPRepairs
Lv2$4002,68812 HP/s
Lv3$752 + 12 Stone4,46418 HP/s
Lv4$1,414 + 48 Stone6,52824 HP/s
Lv5$2,658 + 108 Stone8,88030 HP/s
Lv6$4,997 + 192 Stone11,52036 HP/s
Lv7$9,394 + 300 Stone14,44842 HP/s
Lv8$17,661 + 432 Stone17,66448 HP/s
Lv9$33,202 + 588 Stone21,16854 HP/s
Lv10$62,420 + 768 Stone24,96060 HP/s
Lv11$117,349 + 972 Stone + 35 Gold29,04066 HP/s
Lv12$220,617 + 1,200 Stone + 35 Gold33,40872 HP/s

Past Lv12 the wall climbs the ladder (see below). Each tier is a new look and one ability:

Watchtower

Four towers, one a corner, $500 each. A tower shoots any raider, or any bear chasing someone, in range; its guard takes up a new weapon as it climbs.

LevelCostWeapon โ†’ damage, range
Lv1$500 (build)Sling โ†’ 10, 16 m
Lv4$951Short Bow โ†’ 34, 19 m
Lv8$9,542 + 128 StoneLongbow โ†’ 66, 23 m
Lv11$53,815 + 197 Stone + 130 GoldCrossbow โ†’ 90, 26 m. Hits a second bear.
Lv12$95,790 + 257 Stone + 170 GoldCrossbow โ†’ 98, 27 m
Lv16$249,000 + 257 Stone + 170 GoldTwin Crossbows โ†’ 130, 27 m
Lv21$398,000 + 20 Gold + 60 IronBallista โ†’ 170. Knocks bears back.
Lv31$1.02M + 30 Gold + 120 IronHeavy Ballista โ†’ 196. Splash damage.
Lv41$2.62M + 70 Gold + 160 IronLightning Rod โ†’ 216. Zaps 3 bears.
Lv51$6.73M + 235 Iron + 180 AmethystAmethyst Prism โ†’ 236. Slows what it hits.
Lv61$17.3M + 305 Amethyst + 160 DiamondFrost Lance โ†’ 256. Every 6th shot freezes.
Lv71$44.3M + 525 Amethyst + 270 DiamondAurora Tower โ†’ 287, 30 m
Lv81Starfall Crater openStar Ballista โ†’ 639. Damage +50%.
Lv91Hardcore, The Void openSky Watch โ†’ 872. Shoots 30% faster. 1,102 at Lv100.

Between those levels each level adds 8 damage and, to Lv12, 1 m of range. Lv11โ€“30 pay half their Stone as Gold.

Barracks and guards

$3,000 builds it. One guard a level; guards stay out all night and run to help crew near camp by day.

LevelCostGuards
Lv1$3,000 (build)1 guard, hits for 4
Lv2$1,2002 guards, 6 each
Lv3$2,2563 guards, 7 each
Lv4$4,2414 guards, 9 each
Lv5$7,9745 guards, 10 each
Lv6$14,9906 guards, 12 each
Lv7$28,1827 guards, 13 each
Lv8$52,982 + 5 Stone8 guards, 15 each

A guard has 160 health. Training (below) raises guards' health and damage to Lv30.

Trading Post and the vault

The SELL ring buys Wood and Meat. The vault keeps Stone, Gold, Iron, Amethyst, Diamond, Starsteel and Voidstone; sell a stack from the panel, with a confirm first.

LevelCostSell prices
Lv2$250+8%
Lv3$470+16%
Lv4$884+24%
Lv5$1,661+32%
Lv6$3,123+40%
Lv7$5,871+48%
Lv8$11,038 + 5 Stone+56%
Lv9$20,751 + 10 Stone+64%
Lv10$39,012 + 20 Stone+72%
Lv11$73,343 + 30 Stone + 30 Gold+80%
Lv12$137,885 + 50 Stone + 30 Gold+88%

Then the ladder, +8% a level and a tier ability every ten: Lv11 Shop (sells 10% higher), Lv21 Caravan (away pay +25%), Lv31 Trade House (Iron sells 50% higher), Lv41 Bazaar (Gold 50% higher), Lv51 Amethyst Exchange (Amethyst 50% higher), Lv61 Guild Hall (sells 15% higher), Lv71 Grand Market (Diamond 50% higher), Lv81 Treasury (all income +10%), Lv91 The Exchange (sells 25% higher).

Campfire

Heals you while you stand near it, and raises your health. Lv1: 8 HP a second.

LevelCostHealsMax HP
Lv2$12014 HP/s+4%
Lv3$22620 HP/s+8%
Lv4$42426 HP/s+12%
Lv5$79732 HP/s+16%
Lv6$1,49938 HP/s+20%
Lv7$2,81844 HP/s+24%
Lv8$5,298 + 5 Stone50 HP/s+28%
Lv9$9,961 + 10 Stone56 HP/s+32%
Lv10$18,726 + 15 Stone62 HP/s+36%

Ladder tiers: Lv11 Hearth (heals the crew too), Lv21 Stone Hearth (you run faster in camp), Lv31 Forge (your damage +10%), Lv41 Brazier Ring (heals farther), Lv51 Spirit Fire (downed crew last longer), Lv61 Beacon (guards hit 20% harder), Lv71 Sun Hearth (heals twice as fast), Lv81 Star Forge (your damage +20%), Lv91 Eternal Flame (saves you once a night).

Sawmill and Smokehouse

The Sawmill turns hauled Wood into cash, the Smokehouse hauled Meat. Collect the pile. Lv1: value +15%, 1.0 a second.

LevelSawmillSmokehouseValue, speed
Lv2$350$450+30%, 1.3/s
Lv3$623$801+45%, 1.6/s
Lv4$1,109$1,426+60%, 1.9/s
Lv5$1,974$2,538+75%, 2.2/s
Lv6$3,514$4,517+90%, 2.5/s
Lv7$6,254$8,041+105%, 2.8/s
Lv8$11,132 + 5 Stone$14,313 + 5 Stone+120%, 3.1/s
Lv9$19,816 + 10 Stone$25,477 + 10 Stone+135%, 3.4/s
Lv10$35,272 + 15 Stone$45,350 + 15 Stone+150%, 3.7/s
Lv11$62,784 + 30 Stone + 25 Gold$80,722 + 30 Stone + 25 Gold+165%, 4.0/s
Lv12$111,755 + 45 Stone + 30 Gold$143,685 + 45 Stone + 30 Gold+180%, 4.3/s

Lumber Camp and Hunting Lodge

One crew member a level. Lumberjacks reach the next zone out at Lv3 and the third at Lv5; hunters hit 8 harder each level (8 at Lv1, 80 at Lv10).

LevelLumber CampHunting LodgeCrew
Lv1$150 (build)$900 (build)1
Lv2$220$5002
Lv3$403$9153
Lv4$737$1,6744
Lv5$1,348$3,0645
Lv6$2,467$5,6086
Lv7$4,515$10,2627
Lv8$8,263 + 5 Stone$18,779 + 5 Stone8
Lv9$15,121 + 10 Stone$34,366 + 10 Stone9
Lv10$27,671 + 15 Stone$62,890 + 15 Stone10

Warehouse

Bigger hauls and piles, and pay while you're away: 8% of your camp's pace, for the hours below. Lv1 ($1,500): crew carry +3, piles ร—2, 1.5 hours.

LevelCostCarry ยท piles ยท away
Lv2$900+6 ยท ร—3 ยท 2 h
Lv3$1,755 + 30 Stone+9 ยท ร—4 ยท 2.5 h
Lv4$3,422 + 120 Stone+12 ยท ร—5 ยท 3 h
Lv5$6,673 + 270 Stone+15 ยท ร—6 ยท 3.5 h
Lv6$13,013 + 480 Stone + 30 Gold+18 ยท ร—7 ยท 4 h
Lv7$25,376 + 750 Stone + 120 Gold+21 ยท ร—8 ยท 4.5 h
Lv8$49,482 + 1,080 Stone + 270 Gold+24 ยท ร—9 ยท 5 h
Lv9$96,491 + 1,470 Stone + 480 Gold+27 ยท ร—10 ยท 5.5 h
Lv10$188,157 + 1,920 Stone + 750 Gold+30 ยท ร—11 ยท 6 h

On the ladder the hours keep climbing, half an hour a level to 8 h at Lv14 and about 6 minutes a level after; the tiers add more (Lv21 and Lv51 +2 h, Lv81 +4 h): 24 hours at Lv90. Welcome back collects it.

Great Hall

More income, and a choice of two perks every level; a pick is permanent for the expedition. $5,000 builds it: all income +10%.

LevelCostIncome ยท opens
Lv2$4,000 + 32 Gold+20%
Lv3$8,320 + 72 Gold+30% ยท the Bank
Lv4$17,306 + 128 Gold+40%
Lv5$35,996 + 200 Gold+50%
Lv6$74,871 + 288 Gold+60%
Lv7$155,732 + 392 Gold+70%
Lv8$323,922 + 5 Stone + 512 Gold+80%
Lv9$673,757 + 10 Stone + 648 Gold+90%
Lv10$1.4M + 25 Stone + 800 Gold+100% ยท New Expedition
Perk atChoose oneor
Lv1Frugal Builders โ€” upgrades cost 10% lessStrong Backs โ€” crew carry 2 more
Lv2Whetstones โ€” your axe hits 15% harderTrail Runners โ€” you move 10% faster
Lv3Eagle Eyes โ€” Watchtowers shoot 25% fasterStout Timber โ€” the Camp Wall has 30% more health
Lv4Haggler โ€” everything sells for 10% moreBig Crates โ€” cash piles hold 50% more
Lv5Field Medic โ€” the Campfire heals 50% faster, crew health +25%Keen Hunters โ€” hunters hit 30% harder
Lv6Clean Cuts โ€” every bear drops 1 more MeatTwo-Man Saws โ€” lumberjacks, miners and prospectors work 20% faster
Lv7Night Watch Pay โ€” each dawn pays doubleLong Shifts โ€” away pay lasts 1 hour longer
Lv8Master Masons โ€” miners and prospectors carry 3 moreRallying Horn โ€” at night you hit 25% harder
Lv9Veteran Guards โ€” guards hit 40% harderCamp Banners โ€” all income +10%
Lv10Chronicler โ€” Hardcore: your next New Expedition grants 25% more LegacyKingslayer โ€” everything hits the Bear King 50% harder

Ladder tiers: Lv11 Lodge Hall (all income +5%), Lv21 Stone Hall (dawn pays 25% more), Lv31 Iron Hall (+5%), Lv41 Council Hall (crew health +10%), Lv51 Amethyst Hall (+5%), Lv61 Diamond Hall (dawn +25%), Lv71 Storm Hall (+10%), Lv81 Star Hall (crew health +15%), Lv91 Hall of Winter (+15%). In Hardcore the Hall also holds the Legacy tree and New Game+.

The Bank

A wing of the Great Hall, from Hall Lv3. It keeps part of your cash safe from a knock-out.

Town Hall and settlers

Settlers bring camp life: they sing by the fire, throw snowballs and play fetch with the dog. Each brings a choice of two small gifts; the pick is permanent for the run. $9,000 builds it: 1 settler.

LevelCostSettlers
Lv2$4,5002
Lv3$10,8003
Lv4$25,9204
Lv5$62,208 + 60 Gold5
Lv6$149,299 + 240 Gold6
Lv7$358,318 + 540 Gold7
Lv8$859,963 + 5 Stone + 960 Gold8
Lv11$2.71M + 300 Stone + 30 Gold (the ladder)9
Lv51$99.6M + 520 Iron + 400 Amethyst10
SettlerGiftor
1stWood sells +3%Meat sells +3%
2ndSawmill works 5% fasterSmokehouse works 5% faster
3rdCrew walk 3% fasterYou walk 3% faster
4thStone crew bring +3%Gold crew bring +3%
5thDawn pay +5%Away pay +5%
6thCampfire heals +10%Guards hit 5% harder
7thIron crew bring +3%Trading Post pays +3%
8thTraining costs 5% lessFactories make +5%
9thDaily supplies +10%Watchtowers +5% damage
10thAmethyst and Diamond crews +5%Starsteel crew +5%

Armory and personal upgrades

The Armory sells your own upgrades, and its level caps how high they go. $250 builds it: upgrades up to Lv6.

UpgradeEach levelLevelsLv1 โ†’ top cost
Backpack+4 carry20$60 โ†’ $133,010
Sharp Edge+7 damage30, more with a high Armory$110 โ†’ $36.4M; Lv31 on also 300+ Diamond, Lv41 on 60+ Starsteel
Swing Speed+8% attack speed10$150 โ†’ $29,754
Snow Boots+8% move speed15, at any Armory level$50 โ†’ $9,081
Vitality+30 max HP25, more with a high Armory$100 โ†’ $3.7M; Lv31 on also Diamond, Lv41 on Starsteel
Chop Power+1 Wood a hit4$600 โ†’ $13,171

The Forge โ€” from Armory Lv81, two more lines in its panel: Forge: damage (+2% a rank) and Forge: HP (+3% a rank), 20 ranks each, paid in Diamond and Starsteel only.

RankDiamond + StarsteelTotal so far
11,000 + 200+2% damage or +3% HP
21,150 + 230+4% / +6%
51,750 + 350+10% / +15%
103,520 + 700+20% / +30%
157,080 + 1,420+30% / +45%
2014,230 + 2,850+40% / +60%

Each rank costs 15% more than the one before.

Mines

Each mine stands in its own zone and hires one miner a level, eight at most. A miner carries to the vault.

MineZoneBuild โ†’ Lv8
QuarryFrozen Forest$2,500 โ†’ $37,558 + 5 Stone
Gold MineStone Ridge$12,000 โ†’ $220,758 + 5 Stone
Iron MineIron Hills$45,000 โ†’ $544,196 + 5 Stone
Amethyst PitAmethyst Reach$250,000 โ†’ $2.41M + 10 Stone
Diamond ShaftBear King's Den$1.5M โ†’ $7.24M + 15 Stone
Star ForgeStarfall Crater$40M โ†’ $306M + 40 Stone
Freelance Mine (Hardcore)The Twin Flakes$60M โ†’ $68.8M + 12,500 Stone at Lv5; 5 miners on the material you pick
Void Mine (Hardcore)The Void$150M โ†’ $724M + 60 Stone

Training

Each crew building has its own Training track: every level gives that crew +15% health and +12% damage, 10 levels (the Barracks 30). The cash is the building's base times the step below.

LevelCostThat crew gets
Lv1 Drilledbase ร—1+15% health, +12% damage
Lv2 Seasonedbase ร—2.2+30%, +24%
Lv3 Hardenedbase ร—4.8 + 15 Stone+45%, +36%
Lv4 Battle-readybase ร—10 + 40 Stone+60%, +48%
Lv5 Elitebase ร—20 + 80 Stone + 20 Gold+75%, +60%
Lv6 Ironcladbase ร—40 + 140 Stone + 45 Gold+90%, +72%
Lv7 Stalwartbase ร—75 + 220 Stone + 80 Gold+105%, +84%
Lv8 Unyieldingbase ร—140 + 320 Stone + 130 Gold+120%, +96%
Lv9 Legendarybase ร—260 + 450 Stone + 200 Gold+135%, +108%
Lv10 Bearproofbase ร—480 + 600 Stone + 300 Gold+150%, +120%

Factories

A crew building with its full crew opens an attachment beside it that makes the crew's material on its own: by day, by night and while you're away. 50 levels in five tiers (Stone, Iron, Iron and Gold, Amethyst, Diamond); output climbs to six times Lv1's.

AttachmentBuildingMakes a minute, Lv1 โ†’ Lv50Lv1 cost
Sawmill LineLumber Camp24 โ†’ 144 Wood$76,000 + 60 Stone
Trap LineHunting Lodge6 โ†’ 36 Meat$172,600 + 60 Stone
Stone CrusherQuarry10 โ†’ 60 Stone$103,100 + 60 Stone
Drill YardBarracksguard experience$149,400 + 60 Stone
Gold SluiceGold Mine5 โ†’ 30 Gold$622,500 + 60 Stone
Iron FurnaceIron Mine8 โ†’ 48 Iron$1.47M + 60 Stone
Amethyst RefineryAmethyst Pit10 โ†’ 60 Amethyst$6.16M + 60 Stone
Diamond PressDiamond Shaft4 โ†’ 24 Diamond$18.5M + 60 Stone
Star AnvilStar Forge2 โ†’ 12 Starsteel$826M + 60 Stone

The cash climbs to 2,000 times Lv1's by Lv50. Wood and Meat go to the Sawmill and Smokehouse; everything else to the vault.

The ladder

Ten camp buildings (Trading Post, Campfire, Armory, Sawmill, Camp Wall, Watchtower, Smokehouse, Warehouse, Great Hall, Town Hall) climb past their old top to Lv100, a new look and one ability every ten levels. What a level asks:

๐Ÿป Chapters and bosses

The Bear King
The Bear King

The quests run in chapters, and a card names each. Normal has 13, Hardcore 14.

  1. First Light โ€” the Home Clearing.
  2. Teeth in the Dark โ€” the first bears.
  3. Beyond the Gate โ€” the Frozen Forest.
  4. A Proper Camp โ€” the Quarry, the Warehouse, the Great Hall.
  5. The Ridge โ€” Stone Ridge, the Gold Mine.
  6. The Iron Hills โ€” the Bear Prince.
  7. The Long Winter โ€” the Glacier.
  8. The Amethyst Reach โ€” the Bear Queen.
  9. The King's Den โ€” the Bear King.
  10. The Glacier Matriarch โ€” Crown Hollow.
  11. The Last Night โ€” the Zombie Matriarch.
  12. The Starfall โ€” the Starfall Crater.
  13. The Frontier โ€” Hardcore only.
  14. Legacy โ€” Great Hall Lv10, a New Expedition.

Every boss move shows on the ground before it lands.

Bear Prince โ€” the Iron Hills

Bear Queen โ€” Amethyst Reach

Bear King โ€” the Den

Glacier Matriarch โ€” Crown Hollow

Zombie Matriarch โ€” the Last Night

The frontier bosses (Hardcore)

๐ŸŒ™ Nights and defenses

Hold the wall
Hold the wall

Bears raid after dark. Fight by the fire, keep the wall up, and dawn pays out.

Fortify stepCostTotal bonus
1$3M + 120 Amethyst + 30 Diamond+5%
2$3.9M + 150 Amethyst + 40 Diamond+10%
3$5.07M + 190 Amethyst + 45 Diamond+15%
4$6.59M + 235 Amethyst + 60 Diamond+20%
5$8.57M + 295 Amethyst + 75 Diamond+25%
6$11.1M + 365 Amethyst + 90 Diamond+30%
8$18.8M + 570 Amethyst + 145 Diamond+40%
10$31.8M + 895 Amethyst + 225 Diamond+50%
12$53.8M + 1,395 Amethyst + 350 Diamond+60%
13 and on$69.9M + 900 Diamond + 120 Starsteel, then +10% cash and +8% materials a step+65% and on, no top

Knocked out

๐Ÿ‘ท Crew

The crew
The crew

A crew building hires one crew member a level, each with a name. Gatherers sleep inside at dusk; guards stay out.

CrewHealthCarries
Lumberjack605
Hunter806
Guard160โ€”
Miner (Stone)1004
Prospector (Gold)1803
Iron Miner2604
Amethyst Miner4203
Diamond Miner4202
Star Miner4203

Ranks

Danger

๐Ÿ’€ Hardcore and Deathless

The Void Bear
The Void Bear

One life. A knock-out ends the expedition, and Legacy carries into the next one.

Legacy

Milestone (Hardcore nights)StarsAlso
25 nights+1the Rimeguard outfit
50 nights+2the Black Ice outfit
75 nights+3
100 nights (The Hundred Nights)+5
A Long Night held+1
The Glacier Matriarch beaten+2
The Zombie Matriarch beaten+3

The revive

Deathless

A Hardcore run that beats the Zombie Matriarch with no revive and never hosted a friend. The count is for life, and the rewards are never sold.

Camp overrun

The Frontier

โœจ New Game+ and Ascension

New Expedition
New Expedition

New Expedition

Ascended bosses

New Game+

Ascension

After the Storm Bear the night counter becomes Ascension 1, 2, 3 and on. Half the day bar is day, the other half a long night that streams in. One life.

๐Ÿค Playing together

Play together
Play together

Two phones on one Wi-Fi, one camp. iPhone or Android, on the same version.

๐Ÿ“… Weekly challenges, daily supplies, titles and events

Weekly challenges

Monday to Sunday on your phone's calendar. Four a week: three everyday ones and one big one, with targets set by your stage.

ChallengeHome Clearing โ†’ after the King
Slay bears yourself450 โ†’ 1,200
Chop Wood yourself2,200 โ†’ 600
Earn in one day$400,000 โ†’ $2.5M
Nights without a knock-out30 โ†’ 8
Sell goods yourself2,600 โ†’ 600
The big one: a hunt330 Snow Bears โ†’ 120 Crystal Bears; after the King also a Long Winter or an Endless night
Each pays, by stageStoneGoldCash
Home Clearing404โ€”
Frozen Forest608โ€”
Stone Ridge10015โ€”
Glacier15030$300,000, or 15 min of income
Amethyst Reach or the Den22050$1.2M, or 15 min
After the King30080$3M, or 15 min
Chain weekChain 1Chain 2Chain 3
2 โ€” a decorationIce LanternSnow FortWind Chimes
4 โ€” a titleSteadfastTrue NorthEvergreen
6 โ€” a building skinFrostTimberAurora
8 โ€” an outfit and a statueHearthkeeper, Carved BearSnowdrift, Ice BearEvergold, Golden Bear

After three chains, every even week pays ten weeks' Stone and Gold.

Daily supplies

Once a day, for each resource you've found, one short ad for about 12 minutes of your camp's gathering (none with the Ad-free pass). From the Camp tab, the title screen's Daily supplies button, or a gate that is short of one.

SupplyA day's amount
CashBy stage: Home Clearing $4,000 ยท Frozen Forest $20,000 ยท Stone Ridge $100,000 ยท Glacier $500,000 ยท the Den $1.2M ยท after the King $2M (ร— Legacy)
Stone100 a miner, at least 30
Gold50 a prospector, at least 5
Iron40 an iron miner, at least 20
Amethyst70 an amethyst miner, at least 20
Diamond30 a diamond miner, at least 5
Starsteel20 a star miner, at least 5

Titles and awards

Calendar events

Each runs on real dates, and surviving five nights while it runs earns its outfit.

EventDatesWhat changes
Harvest MoonOct 20 โ€“ Nov 2Nights glow orange, every dawn pays 1.5ร—
Hearth FeastNov 14 โ€“ 30Meat sells for 1.25ร—
Winter SolsticeDec 19 โ€“ Jan 2Nights 25% longer, every dawn pays 2ร—
Spring Thaw FestivalMar 18 โ€“ 31A snow cache every day
Midnight SunJun 20 โ€“ Jul 4Nights 25% shorter, every dawn pays 1.25ร—

Boosts

โš™๏ธ Settings

The gear button. One row each:

๐Ÿ›’ Camp Store

Settings โ†’ Camp Store. Everything that helps you play can also be earned by playing.

Cash pack, by stage2 h6 h15 h
Home Clearing$40,000$120,000$300,000
Frozen Forest$200,000$600,000$1.5M
Stone Ridge$1M$3M$7.5M
Glacier$5M$15M$37.5M
Amethyst Reach or the Den$12M$36M$90M
After the King$20M$60M$150M
Shipment2 h6 h15 h
Stone4,00012,00030,000
Gold2,0006,00015,000
Iron4,00012,00030,000
Amethyst3,0009,00022,500
Diamond1,2003,6009,000
Starsteel6001,800โ€”

Legacy stars raise the cash packs and shipments too. Ads are optional: nothing plays unless you tap Watch.

โ“ Questions

I got a new phone, or my camp is gone.

My friend's phone asks about the Local Network.

Why don't my Watchtowers shoot the frontier bosses?

Where does Starsteel come from?

Something missing or wrong? Email [email protected]. A person reads every message.